How to Switch Between Cameras in Blender

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You have multiple cameras in a scene. You want to view or render the scene from different angles through the different cameras. For you to view the scene from the camera you want, you have to make the respective camera active. How would I do this? There are a few ways to set the active camera in Blender.

Method 1: Set the active camera from the menu

  • Select the camera you want to be active
  • Go to 3D Viewport Header -> View -> Cameras -> Set active object as camera
How to set active camera in blender using the 3d viewport header menu
How to set an active camera in blender using the 3d viewport header menu

Method 2: Use the scene property

On the Scene tab in the Properties Editor, select a camera object from the list to make it active

How to make a camera the active one using the scene property in blender
How to make a camera the active one using the scene property in blender

Method 3: Use the outliner

Click the green camera icon beside the camera’s name in the outliner to toggle it as active for the scene.

How to make a camera the active one using the outliner in blender
How to make a camera the active one using the outliner in blender

How to switch active cameras in animation in Blender

To change the active camera during an animation you use Markers on the timeline.

  • Select the camera you want to make active
  • On the timeline, scroll to the frame you want the camera to switch to active
  • With the cursor in the timeline, press ‘M’ on the keyboard. (Or go to Marker > Add Marker) on the timeline menu.A Marker has now been added on your animation timeline
How to add a marker in the timeline in blender
How to add a marker in the timeline in blender
  • Select the camera that you want to set as the new active camera and the marker to which you want to bind it to, then press Ctrl + B in the Timeline (or Timeline header > View > Bind camera to markers)
How to bind a camera to a timeline marker in blender
How to bind a camera to a timeline marker in blender

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