Have you ever created text in Blender, only to find the topology messy and difficult to work with? Don’t worry, fixing text topology can be quick and easy! In this tutorial, I’ll guide you through a simple method to clean up text topology in Blender in just one minute.

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Clean Up Text Topology in Blender
- Select your text. Go to Object > Convert > Mesh.
- When you switch to Edit Mode, you can see the topology is not that good.
- Switch back to Object Mode. Go to modifiers and add the Remesh Modifier.
- Set it to Sharp. And deactivate Remove Disconnected.
- Set the Octree Depth value to around eight.
- Go to Object Properties and down to Viewport Display.
- Enable All Edges.
- Go to Wireframe view by pressing Z and select Wireframe.
- Go back to the Modifiers tab.
- Set the Octree value to around 7 or 8, depending on the one that you like. Then Apply.
- And there you go. Your text topology has been fixed.
More Tutorials
When working with meshes in general, it’s also useful to know how to remove double and overlapping vertices in Blender, since hidden duplicate points can cause shading and topology issues.
And if you add bevels to text after cleanup, you might run into overlaps. In that case, see how to fix bevel overlap issues in Blender to keep your text edges sharp and clean.