How to Animate a Car in Blender

How to animate a car in Blender
How to animate a car in Blender

Table of contents

Part 1: Rig your car

YouTube video
Video tutorial on how to rig your car model

What you need

  1. Blender version 2.8 or higher
  2. A blend car model with wheels separated from the body
  3. Blender Rigacar addon. Available at GitHub in the following link https://github.com/digicreatures/rigacar/releases/download/v6.0/rigacar.v6.0.zip (Thanks to David Gayerie of digicreatures.net for this amazing addon)
  4. Install Rigacar addon to Blender

The rigging process

1. Ensure the front of your car model is facing –Y (negative Y) direction in the viewport (see image below)

Car model facing-Y direction in the blender 3D view port
Car model facing Y direction in the Blender 3D viewport

2. Apply ‘Location’, ‘Rotation’, and ‘Scale’ transformations

How to apply all object transforms in blender
How to apply all object transforms in Blender
  1. Parent each wheel to its tire or rim so it can be one unit each
  2. Parent all body parts (DO NOT INCLUDE THE WHEELS AND BRAKE CALLIPERS) to the main body frame or an empty object.
  3. The origins of each control object should be at the center. Use the image below for reference
All car parts origin should be at the center of the respective part
All car parts’ origin should be at the center of the respective part

6. Rename the wheels and body control objects as follows to let the add-on discover the structure of your model:

  • Front left wheel to DEF-Wheel.Ft.L
  • Front right wheel to DEF-Wheel.Ft.R
  • Rear left wheel to DEF-Wheel.Bk.L
  • Rear right wheel to DEF-Wheel.Bk.R
  • Body parent or control object rename to DEF-Body
  • Front right brake caliper to DEF-WheelBrake.Ft.R
  • Front left brake caliper to DEF-WheelBrake.Ft.L
  • Rear right brake caliper to DEF-WheelBrake.Bk.R
  • Rear left brake caliper to DEF-WheelBrake.Bk.L

7. Select all objects of your car model by clicking ‘A’ on your keyboard. Then click ‘Shift+A’,. In the drop-down go to ‘Armature’ then select ‘Car (deformation rig)’. The add-on will do the rest.

How to add the car rig armature
How to add the car rig armature

8. Select the new armature. Click ‘N’ on your keyboard to reveal the properties panel and go down to the ‘Rigacar’ tab. Click on ‘Generate’. Your car is now rigged.

How to generate the rig from armature using rigacar addon
How to generate the rig from armature using Rigacar addon

In the next tutorial, you will learn how to animate your newly-rigged car.

Part 2: Animate your car

YouTube video
Video tutorial on how to animate your car

The animation process

  1. Add a plane that you will be using as ground or road.
  2. Make the plane uneven using the displacement modifier
  3. Select the car rig and go to pose mode.
  4. Click ‘N’ to reveal the properties panel
  5. On the Rigacar tab, select one picker at a time to select your plane as shown in the video above.
  6. Now when you select the root bone of the car and move it along your plane, it should react to the uneven road.
  7. All that is left to do is bake the steering movement and wheel rotation as in the video above.

If you have any questions, put them in the comment section below. Request for project assistance from one of our professional animators here. Check out more animation and visual effects tutorials here.

Combine the following two schema codes

Share With Friends

Facebook
Twitter
LinkedIn
Reddit

Ask a Question

Subscribe
Notify of
guest

0 Comments
Newest
Oldest Most Voted
Inline Feedbacks
View all comments

More Like This

We use cookies on our website to enhance your browsing experience. By continuing to browse this website you consent to the use of all essential and non-essential cookies. For more information, please read our Privacy Policy.