Blender lets you customize units of measurement to match your project. Whether you’re working with real-world dimensions or just need better accuracy, it’s easy to set up. Let’s walk through how to do it.
How to Change Units in Blender
- Go to Scene Properties: On the right side of Blender’s interface, click the Scene Properties tab (the icon with the cone and sphere).
- Pick a Unit System:
- Metric: Use meters, centimeters, millimeters, etc.
- Imperial: Great for feet and inches (common in the US).
- None: Blender uses its default “Blender Units.”
- Fine-Tune Your Units:
- For Metric or Imperial, you can choose specific units like kilometers, meters, or centimeters.
- Select Adaptive to let Blender adjust units automatically based on your object or scene size.
Pro Tip: You can also set units for rotation, mass, time, and temperature in this menu.
How to Show Measurements in Edit Mode
Once your units are set, you can display measurements like edge lengths, angles, and areas while editing. Here’s how:
- Switch to Edit Mode:
- Select your object and press Tab to enter Edit Mode.
- Open the Overlays Menu:
- Look for the Overlays menu at the top-right of the 3D viewport. Click it to see more options.
- Turn On Measurements:
- In Blender 4.0 and newer, there’s a menu just for Mesh Edit Mode settings.
- Find the “Measurements” section and toggle on options for:
- Edge lengths
- Angles
- Face areas
- See Your Measurements:
- Measurements will now show up in the units you set earlier.
Join the Conversation
What units do you use in Blender? Got any tips for working with measurements? Share your thoughts in the comments! Your questions might even inspire future tutorials.
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