How to Create Clouds in Blender in 1 Minute

Creating realistic clouds in Blender doesn’t have to be complicated or time-consuming. You can get convincing results in under a minute.

In this post, you’ll learn how to quickly generate stylized volumetric clouds using Blender’s built-in tools—no third-party add-ons required. We’ll walk through each step, explain why it works, and give tips to help you customize the result.

Step 1: Shape Your Cloud with Metaballs

Blender tutorial demonstrating how to create a cloud shape using metaballs. The. Gif shows adding a metaball from the add menu, duplicating it with alt + d to form a clumpy, cloud-like shape, and then converting the metaballs to mesh using ctrl + a and selecting 'visual geometry to mesh'.
Shape your cloud with metaballs
  1. Start by adding a Metaball to your scene. Metaballs are perfect for organic, blobby shapes like clouds. You’ll find them under Add > Metaball > Ball.
  2. Press Alt + D to duplicate the metaball a few times and move them around to roughly form the cloud shape you want. Don’t worry about being precise—clouds are naturally irregular. Aim for a clumpy and uneven silhouette that looks cloud-like from different angles.
  3. Once you’re happy with the shape, select all your metaballs, press Ctrl + A, and choose Visual Geometry to Mesh. This converts your metaball object into an editable mesh, which you’ll need for the next step.

Step 2: Convert the Mesh to a Volume

Now it’s time to give your mesh a volumetric appearance.

Blender tutorial showing how to convert a mesh into a volume. The image demonstrates adding an empty volume object from the add menu, selecting it in the outliner, applying a mesh to volume modifier, and assigning the mesh as the source. The result is a volumetric version of the mesh, with adjustments made to voxel resolution for smoother detail.
Convert the mesh to a volume
  1. Add an Empty Volume Object from Add > Volume > Empty.
  2. In the Outliner, select this new volume.
  3. Add a Mesh to Volume Modifier and assign your converted mesh as the source object.

Blender will now wrap your mesh in volume data, but it may look blocky or too faint. Increase the voxel amount in the modifier to improve detail and smoothness. A higher voxel resolution gives more definition but increases render time, so find a balance that works for your scene.

Step 3: Add Volume Displacement for Realism

Blender tutorial demonstrating how to add volume displacement for realistic clouds. The image shows applying a volume displacement modifier to a volume object, creating a new texture slot, switching the texture type to 'clouds,' and adjusting size, depth, and strength settings to give the cloud a natural, fluffy appearance.
Add volume displacement for realism

To give your cloud a natural, fluffy look, add a Volume Displacement Modifier to the volume object. Then:

  1. Click New to add a texture slot.
  2. Head over to the Texture Properties panel.
  3. Change the texture Type to Clouds.

You can now tweak the Size, Depth, and Strength values to sculpt the internal detail and shape of your cloud. This step makes a huge difference—adjusting these values will help you achieve anything from wispy cirrus to dense cumulonimbus-like clouds.

Step 4: Lighting the Cloud

Good lighting will make your cloud stand out.

  • Add an HDRI environment to your world settings for natural light reflections and realistic ambient illumination.
  • Place a Spotlight or Sun Lamp and position it to cast light through the volume. Play with intensity, angle, and color temperature to create mood—warm tones for sunsets or cool blue for cloudy skies.

This combo makes the volumetric shading pop and gives your cloud that soft, glowing edge.

Step 5: Moving and Editing Your Cloud

Once you’ve hidden the original mesh from the viewport and render (you can do this in the Outliner by toggling visibility), the volume becomes the visible cloud. But if you need to move the cloud, you’ll have to temporarily unhide the original mesh or the metaballs and move those instead.

This happens because the volume is still referencing the original object’s position in the modifier stack.

Bonus Tips

  • Add Color: For stylized or surreal scenes, try using a Principled Volume Shader on a custom volume object.
  • Animate Clouds: You can animate the cloud displacement by keyframing the texture coordinates.
  • Multiple Clouds: Repeat the process with varied shapes and settings to populate your scene with different clouds.

Got Questions?

Have trouble getting the cloud to look right? Wondering how to render it in Eevee or Cycles more efficiently? Drop your questions in the comments below and I’ll help you out.

Take the Next Step

If you enjoyed this tutorial, share it with other Blender users or bookmark it for your next project. Subscribe to the blog for more Blender tips delivered weekly. We cover fast workflows, real-time rendering tricks, and creative inspiration that helps you build better 3D scenes.

Have any ideas or requests for future tutorials? Let us know in the comments. Happy blending.

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