How to Change and Display Units of Measurement in Blender

Blender lets you customize units of measurement to match your project. Whether you’re working with real-world dimensions or just need better accuracy, it’s easy to set up. Let’s walk through how to do it.

How to Change Units in Blender

How to change units in blender
How to change units in blender
  1. Go to Scene Properties: On the right side of Blender’s interface, click the Scene Properties tab (the icon with the cone and sphere).
  2. Pick a Unit System:
    • Metric: Use meters, centimeters, millimeters, etc.
    • Imperial: Great for feet and inches (common in the US).
    • None: Blender uses its default “Blender Units.”
  3. Fine-Tune Your Units:
    • For Metric or Imperial, you can choose specific units like kilometers, meters, or centimeters.
    • Select Adaptive to let Blender adjust units automatically based on your object or scene size.

Pro Tip: You can also set units for rotation, mass, time, and temperature in this menu.

How to Show Measurements in Edit Mode

Once your units are set, you can display measurements like edge lengths, angles, and areas while editing. Here’s how:

How to show measurements in edit mode
How to show measurements in edit mode
  1. Switch to Edit Mode:
    • Select your object and press Tab to enter Edit Mode.
  2. Open the Overlays Menu:
    • Look for the Overlays menu at the top-right of the 3D viewport. Click it to see more options.
  3. Turn On Measurements:
    • Find the “Measurements” section and toggle on options for:
      • Edge lengths
      • Angles
      • Face areas
  4. See Your Measurements:
    • Measurements will now show up in the units you set earlier.

Join the Conversation

What units do you use in Blender? Got any tips for working with measurements? Share your thoughts in the comments! Your questions might even inspire future tutorials.

If precision is part of your workflow, you may also want to check import CAD files to Blender, which is especially useful for engineering and architecture projects.

For setting up accurate modeling environments, see how to set a background image in Blender for modeling reference, which complements unit adjustments for real-world scaling.

If you’re interested in production beyond Blender, 3D printing explained provides insight into how precise measurements translate into physical objects.

For optimizing models once units are set, you might also like how to reduce geometry faces, vertices, polygon count on a mesh in Blender to keep projects efficient.

Keep Blending!

If this tutorial helped, please comment, share, and subscribe to our blog for more Blender tips. Bookmark this page for updates. Happy blending!

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About the author

E. Gachoki

Gachoki is a professional animator, VFX artist, and Blender developer with over 10 years of experience in creative production and technical development. Founder and lead creative director at Gachoki Studios (established 2015), Gachoki specializes in animation, visual effects, Blender addon development, web design, and AI-driven creative workflows. His work has been featured in commercial animation projects and educational content Worldwide. Gachoki holds certifications in 3D animation and digital marketing, and regularly publishes technical tutorials on animation software optimization.

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